![]() ![]() M ission 4: Sigma Island - "As Time Stood Still" Mission 3:Yucatan - "A Much Brighter Future"ģrd mission was kinda annoying at start, very limited amount of troops, u have to clear the small islands of enemies and then to destroy the primary threat. hehe as u see i had some fun :D Below are my stats : It took quite a while because at first wasnt easy to defend myself but after some time. ![]() The 2nd mission objective was to spy on enemy base infiltrated in Motherland and after u had to establish a base and wipe the enemy from this land. Mission 2: Murmansk - "Schemes of the Intruders" This first mission wasnt easy, those cannons made it so hard untill i manage to think a solution, 1tezla trooper and 1desolater is all u need, with tezla trooper u use ability and disable cannon and with desolater u atack cannon, going with a big army is suicide because the troops behind always die from the cannons attack. Mission 1: Romania - "Raid on Lost Castle" ![]() A funny thing is that the 1st mission is in Romania my home country lol. Ok so in this campaign u have 4 missions, yeah i know its not that much but at least u have 4 campaigns, also the pics are taken in hard mode wich was quite hard to finish them. (to open the images in full lenght just right click on image and open with opera, other browsers should have same, full lenght is: 1980x1080) here is my first campaign played with the soviets and named: The ARMY of the FUTURE in wich u have to lead the new soviet resistance forces and their latest improvised weapons in the battle to root out the terrible danger growing in the heart of the Motherland. I dont see any reason they did this, they are loosing more then us. Those options made red alert 2 so playable for years and years and thats a big reason why red alert 3 failed so much. I think biggest issue is the lack of some options, like: superweapons on/off and so on, like red alert 2 had. It can switch back-and-forth between an anti-infantry and an anti-armour/anti-structure weapon, and does not need to return to an Airbase to refill.As u probably know Command & Conquer: Red Alert 3 Uprising is out on market and all i can say its that is a nice game, im a C&C fan myself and i played C&C games, tho red alert 3 disapointed in some cases its still a nice game to play. When called into action, the Harbinger Gunship does only two things: circles the designated target and bombards it with artillery shells and an unending stream of bullets until either the Harbinger or the target dies. Secondary ability: Chain Gun/Collider Cannon weapon switch The Riot Beam special ability launches a devastating and concentrated attack with far more power than any conventional round.Ĭost: $3600 | Prerequisites: Maximum Clearance, Defence Bureau While amphibious, it cannot deploy its artillery weapon over water.Ĭost: $3000 | Prerequisites: Maximum Clearance, Defence BureauįutureTech’s crowning achievement is a stone killer sporting neutron scramblers that annihilates the targeted unit and everything around it, and a death ray that more than lives up to the name. ![]() The Pacifier FAV doesn’t move very fast, but twin anti-infantry guns take care of business until it’s ready to deploy into a stationary siege unit, hitting entire areas with artillery barrages. Secondary ability: Pack/Unpack Artillery switch Specialists armed with the Allies’ unique cryo technology, Cryo Legionnaires arc their freeze rays to immobilize multiple enemies, then use their cryo-propulsion packs to leap up and shatter them on impact, or just leave the battlefield quickly.įTC X-3 Pacifier Field Artillery Vehicle (FAV)Ĭost: $2000 | Prerequisites: Heightened Clearance, Defence Bureau Their air dominance has been expanded further with a massive gunship, just to be sure all enemies die when they kill them.Ĭost: $1500 | Prerequisites: Heightened Clearance, Defence Bureau All of their additions may be high-tier and expensive, but they are more efficient than their earlier equivalents, marking the end of their days with weak ground units. With the additions in Uprising, the Allies gain considerable firepower that they lacked in the base game. ![]()
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